Artur Carter

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Artur Carter
Front-end Deweloper
Ui/UX Designer
  • Residence:
    Canada
  • City:
    Toronto
  • Age:
    26
French
English
Spanish
html
CSS
Js
PHP
WordPress
  • Bootstrap, Materialize
  • Stylus, Sass, Less
  • Gulp, Webpack, Grunt
  • GIT knowledge
0

Es befinden sich keine Produkte im Warenkorb.

Why You Should Take Care About Your Branding.

24. September 2020

My job is simp­le and sophisti­ca­ted, so it is pos­si­ble to descri­be and simp­le, and flowe­ry lan­guage. I love the feel and sophisti­ca­ti­on of its supe­rio­ri­ty. I like peop­le with a keen mind and at the same time easy to talk to. The­se qua­li­ties can be com­bi­ned per­fect­ly natu­ral. Howe­ver, things like peop­le look mise­ra­ble, if the­se pro­per­ties are con­nec­ted to them artificially.

Abo­ve all, think of life as a pro­to­ty­pe. We can con­duct expe­ri­ments, make dis­co­ve­ries, and chan­ge our per­spec­ti­ves. We can look for oppor­tu­nities to turn pro­ces­ses into pro­jects that have tan­gi­ble out­co­mes. We can learn how to take joy in the things we crea­te whe­ther they take the form of a flee­ting expe­ri­ence or an heir­loom that will last for genera­ti­ons. We can learn that reward comes in crea­ti­on and re-crea­ti­on, no just in the con­sump­ti­on of the world around us. Acti­ve par­ti­ci­pa­ti­on in the pro­cess of crea­ti­on is our right and our pri­vi­le­ge. We can learn to mea­su­re the suc­cess of our ide­as not by our bank accounts by their impact on the world.

It is not enough that we build pro­ducts that func­tion, that are under­stand­a­ble and usable, we also need to build pro­ducts that bring joy and exci­te­ment, plea­su­re and fun, and, yes, beau­ty to people’s lives. Crea­ti­vi­ty is to dis­co­ver a ques­ti­on that has never been asked. If one brings up an idio­syn­cra­tic ques­ti­on, the ans­wer he gives will necessa­ri­ly be uni­que as well.

The goal of a desi­gner is to lis­ten, obser­ve, under­stand, sym­pa­thi­ze, empa­thi­ze, syn­the­si­ze, and glean insights that enab­le him or her to make the invi­si­ble visible.

Andrew Gro­ve

There’s the who­le Bud­dhist thing about the essence of a bowl being its emptiness—that’s why it’s use­ful. Its emp­ti­ness allows it to hold some­thing. I guess that means that design must talk about some­thing else. If you make design about design, you’re just stacking bowls, and that’s not what bowls are for.

  • Design — is not how the object loo­ks, but how it works.
  • Good design — is innovative.
  • A good design — is as litt­le design as possible.
  • Good design — aesthetic.

A desi­gner is an emer­ging syn­the­sis of artist, inven­tor, mecha­nic, objec­ti­ve eco­no­mist, and evo­lu­tio­na­ry strategist.

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